X-Git-Url: http://git.kpe.io/?a=blobdiff_plain;f=strategies.lisp;h=48140bbe424019c7ac8ec2bdc094dfa42edb256f;hb=94813000bd1009c0d8c82e8d61bf7a2d93c51a4d;hp=c2cade730dbc034d99bba3498b72fec6842ff592;hpb=20c849f483c381f84eae22eee807280c8d00e554;p=reversi.git diff --git a/strategies.lisp b/strategies.lisp index c2cade7..48140bb 100644 --- a/strategies.lisp +++ b/strategies.lisp @@ -8,7 +8,7 @@ ;;;; Programer: Kevin Rosenberg based on code by Peter Norvig ;;;; Date Started: 1 Nov 2001 ;;;; -;;;; $Id: strategies.lisp,v 1.6 2003/06/12 12:42:13 kevin Exp $ +;;;; $Id$ ;;;; ;;;; This file is Copyright (c) 2001-2003 by Kevin M. Rosenberg ;;;; and Copyright (c) 1998-2002 Peter Norvig @@ -24,8 +24,7 @@ "Make any legal move." (declare (type player player) (type board board)) - (random-elt (legal-moves player board))) - + (random-nth (legal-moves player board))) (defun maximize-difference (player board) "A strategy that maximizes the difference in pieces." @@ -285,8 +284,7 @@ (defun negate-value (node) "Set the value of a node to its negative." - (declare (fixnum node) - (speed 3) (safety 0) (space 0)) + (declare (optimize (speed 3) (safety 0) (space 0))) (setf (node-value node) (- (node-value node))) node) @@ -350,7 +348,7 @@ (declare (type board board) (type player player) (type fixnum achievable cutoff ply) - (type move killer) + (type (or null move) killer) (optimize (speed 3) (safety 0) (space 0))) "A-B search, putting killer move first." (if (= ply 0) @@ -402,11 +400,9 @@ (defun alpha-beta-searcher3w (depth eval-fn) "Return a strategy that does A-B search with killer moves." #'(lambda (player board) - (multiple-value-bind (value move) - (alpha-beta3w player board losing-value winning-value - depth eval-fn nil) - (declare (ignore value)) - move))) + (nth-value 1 + (alpha-beta3w player board losing-value winning-value + depth eval-fn nil)))) (defun put-first (killer moves) "Move the killer move to the front of moves, @@ -455,10 +451,9 @@ "Total edge evaluation for player to move on board." (declare (type board board) (type player player) - (optimize (speed 3) (safety 0) (space 0)) - (loop for edge-list in *edge-and-x-lists* - sum (aref *edge-table* - (edge-index player board edge-list)))) + (optimize (speed 3) (safety 0) (space 0))) + (loop for edge-list of-type (simple-array fixnum (*)) in *edge-and-x-lists* + sum (aref *edge-table* (edge-index player board edge-list)))) (defun iago-eval (player board) "Combine edge-stability, current mobility and @@ -491,6 +486,7 @@ (defun iago (depth) "Use an approximation of Iago's evaluation function." + (declare (fixnum depth)) (alpha-beta-searcher3 depth #'iago-eval)) ;; Maximizer (1-ply) @@ -526,12 +522,15 @@ (defun ab3w-df (ply) + (declare (fixnum ply)) (alpha-beta-searcher3w ply #'count-difference)) (defun ab3w-wt (ply) + (declare (fixnum ply)) (alpha-beta-searcher3w ply #'weighted-squares)) (defun ab3w-md-wt (ply) + (declare (fixnum ply)) (alpha-beta-searcher3w ply #'modified-weighted-squares))