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r3844: Auto commit for Debian build
[wdq2wav.git]
/
wdq2wav.h
diff --git
a/wdq2wav.h
b/wdq2wav.h
index 0caab1e72fdf3d0d2f6783a9a420041b579e3cc9..e2e11f3e192a50dda9287bdfa71238b0c485026b 100644
(file)
--- a/
wdq2wav.h
+++ b/
wdq2wav.h
@@
-8,7
+8,7
@@
**
** Copyright (c) 2003 Kevin Rosenberg
**
**
** Copyright (c) 2003 Kevin Rosenberg
**
-** $Id: wdq2wav.h,v 1.
7 2003/01/21 11:23:09
kevin Exp $
+** $Id: wdq2wav.h,v 1.
9 2003/01/21 13:06:17
kevin Exp $
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License (version 2) as
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License (version 2) as
@@
-35,6
+35,13
@@
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
+#ifdef LINUX
+#include <endian.h>
+#if __BYTE_ORDER == __BIG_ENDIAN
+#define WORDS_BIG_ENDIAN 1
+#endif
+#endif
+
extern const char* g_szIdStr;
extern bool g_quiet;
extern bool g_verbose;
extern const char* g_szIdStr;
extern bool g_quiet;
extern bool g_verbose;
@@
-46,7
+53,7
@@
void error_msg (const char *msg);
void info_msg (const char *msg);
void info_msg_sans_newline (const char *msg);
void info_msg (const char *msg);
void info_msg_sans_newline (const char *msg);
-bool wdq2wav (const char* wdq_fname, const int channel, const char *wav_fname);
+bool wdq2wav (const char* wdq_fname, const int channel, const char *wav_fname
, bool play
);
class WindaqFile
{
class WindaqFile
{
@@
-104,6
+111,8
@@
class WavFile
unsigned int m_nBitsPerSample;
unsigned int m_nBytesPerSample;
signed short int* m_data;
unsigned int m_nBitsPerSample;
unsigned int m_nBytesPerSample;
signed short int* m_data;
+ unsigned long int m_nHeaderBytes;
+ unsigned long int m_nDataBytes;
unsigned long int m_nFileBytes;
WavFile (WindaqChannel& wdq_channel, const char* fname);
unsigned long int m_nFileBytes;
WavFile (WindaqChannel& wdq_channel, const char* fname);
@@
-111,6
+120,8
@@
class WavFile
bool WriteFile ();
bool WriteFile ();
+ bool Play();
+
private:
bool fill_header();
};
private:
bool fill_header();
};