double dHeightPixels = height * m_iPhysicalYSize;
double dHeightPoints = dHeightPixels * m_dPointsPerPixel;
m_pFont->SetPointSize (nearest<int>(dHeightPoints));
double dHeightPixels = height * m_iPhysicalYSize;
double dHeightPoints = dHeightPixels * m_dPointsPerPixel;
m_pFont->SetPointSize (nearest<int>(dHeightPoints));