-const int Phantom::POINTS_PER_CIRCLE = 360;\r
-const double Phantom::SCALE_PELEM_EXTENT=0.005; // increase pelem limits by 0.5% \r
+const int PhantomElement::POINTS_PER_CIRCLE = 360;\r
+const double PhantomElement::SCALE_PELEM_EXTENT=0.005; // increase pelem limits by 0.5% \r