wxGauge* pGauge = new wxGauge (m_pCanvas, -1, iNumUnits, posGauge, m_sizeGauge);
wxStaticText* pLabel = new wxStaticText (m_pCanvas, -1, pszTaskName, posLabel, m_sizeLabel);
wxGauge* pGauge = new wxGauge (m_pCanvas, -1, iNumUnits, posGauge, m_sizeGauge);
wxStaticText* pLabel = new wxStaticText (m_pCanvas, -1, pszTaskName, posLabel, m_sizeLabel);