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Use full repaint when resizing phantom, plot, 3dviews
[ctsim.git]
/
src
/
dlgezplot.h
diff --git
a/src/dlgezplot.h
b/src/dlgezplot.h
index 26637d928550980165c6d3298febec22409b42e9..d47df3933257f301cdd90bdba3020174eb32263b 100644
(file)
--- a/
src/dlgezplot.h
+++ b/
src/dlgezplot.h
@@
-40,7
+40,7
@@
class EZPlot;
class EZPlotControl : public wxPanel
{
class EZPlotControl : public wxPanel
{
-private:
+private:
DECLARE_DYNAMIC_CLASS (EZPlotControl)
DECLARE_EVENT_TABLE ()
EZPlot* m_pEZPlot;
DECLARE_DYNAMIC_CLASS (EZPlotControl)
DECLARE_EVENT_TABLE ()
EZPlot* m_pEZPlot;
@@
-57,13
+57,13
@@
public:
const wxSize& size = wxDefaultSize,
long style = wxSTATIC_BORDER,
const wxValidator& validator = wxDefaultValidator,
const wxSize& size = wxDefaultSize,
long style = wxSTATIC_BORDER,
const wxValidator& validator = wxDefaultValidator,
-
const wxString& name = "EZPlotCtrl"
);
+
const wxString& name = _T("EZPlotCtrl")
);
virtual ~EZPlotControl();
virtual wxSize GetBestSize() const;
virtual ~EZPlotControl();
virtual wxSize GetBestSize() const;
- EZPlot* getEZPlot()
+ EZPlot* getEZPlot()
{ return m_pEZPlot; }
void OnPaint(wxPaintEvent& event);
{ return m_pEZPlot; }
void OnPaint(wxPaintEvent& event);