static float ambient1[] = {.1f, .1f, .1f, .1f};
static float diffuse1[] = {1.0f, 1.0f, 1.0f, 1.0f};
// static float position0[] = {0.0f, 0.0f, 20.0f, 0.0f};
static float ambient1[] = {.1f, .1f, .1f, .1f};
static float diffuse1[] = {1.0f, 1.0f, 1.0f, 1.0f};
// static float position0[] = {0.0f, 0.0f, 20.0f, 0.0f};