- static float ambient[] = {0.1f, 0.1f, 0.1f, 1.0f};
- static float diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
- static float position0[] = {-nx/2, -ny/2, ny/2, 0.0f, 0.0f};
- static float position1[] = {-nx/2, -ny/2, -ny/2, 0.0f};
- static float ambient1[] = {0.5f, 0.5f, 0.5f, 1.0f};
+ static float position0[] = {nx/2, ny*2, -ny*2, 0.0f,};
+ static float ambient0[] = {.1f, .1f, .1f, 1.0f};
+ static float diffuse0[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ static float position1[] = {-nx/2, -ny*2, -ny*2, 0.0f,};
+ static float ambient1[] = {.1f, .1f, .1f, .1f};