-#if 0
- const int nTriangles = nx * ny;
- m_nVertices = nTriangles;
- m_pVertices = new glTripleFloat [nTriangles];
- m_pNormals = new glTripleFloat [nTriangles];
-
- for (unsigned int ix = 0; ix < nx; ix++) {
- for (unsigned int iy = 0; iy < ny; iy++) {
- const int iTriangle = ix * iy;
- m_pVertices[iTriangle][0] = ix;
- m_pVertices[iTriangle][1] = iy;
- m_pVertices[iTriangle][2] = v[ix][iy];
- m_pNormals[iTriangle][0] = 0;
- m_pNormals[iTriangle][1] = 0;
- m_pNormals[iTriangle][2] = 0;
- }
- }
-#endif