-#if 0
-// glBegin( GL_TRIANGLE_STRIP );
- //glBegin (GL_QUADS);
- //glNormal3f (0.0, 0.0, 1.0); glVertex3f (-1.0, -1.0, 0.0); glVertex3f (0.0, -1.0, 0.0); glVertex3f (0.0, 0.0, 0.0); glVertex3f (-1.0, 0.0, 0.0); glNormal3f (0.0, 0.0, 1.0); glVertex3f (0.0, -1.0, 0.0); glVertex3f (1.0, -1.0, 0.0); glVertex3f (1.0, 0.0, 0.0); glVertex3f (0.0, 0.0, 0.0); glNormal3f (0.0, 0.0, 1.0); glVertex3f (0.0, 0.0, 0.0); glVertex3f (1.0, 0.0, 0.0); glVertex3f (1.0, 1.0, 0.0); glVertex3f (0.0, 1.0, 0.0); glNormal3f (0.0, 0.0, 1.0); glVertex3f (0.0, 0.0, 0.0); glVertex3f (0.0, 1.0, 0.0); glVertex3f (-1.0, 1.0, 0.0); glVertex3f (-1.0, 0.0, 0.0);
- glColor3f(1.0,1.0,1.0);
- glBegin (GL_POINTS);
- for (GLint i = 0;i < nVertices; i++) {
- // glNormal3fv( &pNormals[i] );
- glVertex3fv( pVertices[i] );
- }
- glEnd();
-#else